Martha Is Dead | First Impressions Demo

Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war. Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war. As conflict intensifies between German and Allied forces, the desecrated body of a woman is found drowned…

“Martha!” Martha is dead, and her twin sister Giulia, the young daughter of a German soldier, must alone deal with the acute trauma of loss and the fallout from her murder. The hunt for the truth is shrouded by mysterious folklore and the extreme horror of war that draws ever closer.

What will prevail?

The Demo

First off I want to thank ABeaconOfHope on Steam for a code to allow myself to play the limited demo of Martha Is Dead. Which only was available originally from the Steams Next Fest, where you can play demos, chat with developers and wish list your next games to play on Steam. Now the experience of this demo, may have been different for others. This is just my own opinion and experiences that I had when trying to play, Martha Is Dead Demo. So let’s begin the breakdown.

The game starts off with a lovely haunting soundtrack where the menu itself, resides within a dark room to develop photos. As the demo progresses, we navigate through as the other twin sister of Martha, Giulia. Who has know taken the identity of her lost sister forever, however the parents don’t realize, it’s not really Martha that is still breathing.

Tutorials show off the old style camera, which also lets you know down the road that developing photos will require more steps than what the demo offers. To help speed up on time, unfortunately… Time becomes a big problem within the demo, as the beginning sequences seem to only take roughly 3-5 minutes before an obnoxious loading screen that carries out for a good 20 mins adding to the time of the demo. After stopping gameplay recording twice with low settings, and high settings. I tried a third time with the idea of taking off any settings that I really don’t need, nor desire to have on. Which came down to Field of Depths and Motion Blur. As soon as those two settings alone where switched off, loading times decreased big time.

I really hope as well the controls change just a bit, it almost seems there’s way to many button pressing to exit holding the camera during certain sequences when all they really need to do is “O” or “B” to just back out like most games on a controller, I’m not familiar too much with what buttons would be the “back out” on Keyboards.

The graphics seem great, the atmosphere is spot on I feel. And LKA developers is known from their first game. The Town of Light. I just feel like they need to NOT rush out the game, especially this demo that was made within 3 weeks or so just to make the Steam Next Fest deadline. LKA, if you’re not prepared to show off the game. DO. NOT. RUSH. to make something with hiccups and for the fact that this was ONLY a LIMITED TIME thing. I had some hiccups when exiting the building in the demo (possibly will show in the demo gameplay above). But this is how potential games become a disaster, is by rushing out the product without cleaning, polishing and fixing any bugs or glitches.

As a final note, I’m still looking forward to Martha Is Dead. But I won’t be playing on Steam, but will play the game on Playstation. I loved the content and story of The Town of Light, and look forward to what Martha Is Dead brings to the table.

Coming soon to PC and Consoles.

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